![]() The game’s underlying structure is pretty much unchanged from prior games in the series. In this sense the game delivers what I was hoping for in a sequel. The game is filled with banter between the four heroic pilots and the stages are often filled to the brim with enemy formations, environmental obstacles, and massive boss encounters. It’s got a scoring system that allows players to replay levels over and over again to try and beat their prior bests. It’s got the same branching pathways that lead to different levels. ![]() What they’ve done is create a game that I want so desperately to fall in love with, but the frustrating control scheme puts a damper on the experience.Īt its core, Star Fox Zero is just what fans have been clamoring for. Still, I had remained hopeful that everyone involved with the project would come up with a fast-paced arcade shoot’em up like those so prevalent in past generations. Nintendo’s insistence that the Wii U’s GamePad could be utilized in new an innovative ways led to this game’s complex controls, the antithesis of what Miyamoto’s known for over his vast career. Miyamoto and the fine developers at Platinum Games. It’s exciting to see Nintendo return to the Wii U with Star Fox Zero, headed up by legendary Mr. Can you believe it’s been over ten years since the last Star Fox game graced a home console? Fans of F-Zero are nodding yes, but in the years since Star Fox Assault came out on GameCube, there have been two more portable iterations: Star Fox Command and Star Fox 64 3D.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |